Tournament Information

The Texas Battle Bowl will feature a wide array of tournament events ranging from Table Top to PC. We will have tournaments running throughout the weekend with many matches streamed live on the Main Stage.

You are required to bring your own controllers and headsets as applicable for all PC and Nintendo Events.

To compete in any tournament you are required to purchase a Competitor Pass which includes access to the event and all tournaments for All 3 Days.

Patriot Games Warhammer Arena

The Patriot Games Warhammer Arena features 15 tables fully set up for this 2 day GT event.

Tournament: Warhammer 40K
Player Count: 30 Players
Entry Fee: Included with Competitor Pass
Prize Pool: $1,500

Patriot Games Magic the Gathering Arena

The Patriot Games Magic the Gathering Arena features several events over the weekend starting with open play and Friday Night Magic, 96 Player RCQ on Saturday and a 96 Player RCQ on Sunday. Side events as well as open play will be available throughout the event. 

Format currently is TBD, we are awaiting the season format to be finalized for this event’s date by Star City Games.

Tournament: Regional Championship Qualifier #1 Saturday
Player Count: 96 Players
Format: Swiss Rounds to Top 8
Entry Fee: Included with Competitor Pass
Prize Pool: $5,000

Tournament: Regional Championship Qualifier #2 Sunday
Player Count: 96 Players
Format: Swiss Rounds to Top 8
Entry Fee: Included with Competitor Pass
Prize Pool: $5,000

Side events will run throughout the weekend along with a Prize Wall provided by Patriot Games!

Level 1 and Level 2 Judges will be onsite for this event.

Nintendo Arena

The Nintendo Arena features three events over the weekend starting with the Super Smash Brothers 128 Team Doubles Tournament followed by a 128 Player Mario Kart Tournament and rounding up with a 256 Player Super Smash Brothers Singles Tournament.

Tournament: SSBU Doubles
Player Count: 128 Teams/256 Players
Entry Fee: Included with Competitor Pass
Prize Pool: $2,000

Tournament: Mario Kart
Player Count: 128 Players
Entry Fee: Included with Competitor Pass
Prize Pool: $1,500

Tournament: SSBU Singles
Player Count: 512 Players
Entry Fee: Included with Competitor Pass
Prize Pool: $5,000

PC Arena

For the first time as requested by several community members, we are proud to feature Rocket League at the Texas Battle Bowl. Get your partner and get ready for our 2 v 2 Rocket League Tournament! 

Tournament: Rocket League
Player Count: 64 Teams/128 Players
Entry Fee: Included with Competitor Pass
Prize Pool: $2,500

Bracket is double elimination following Rocket League eSports Rules.

Friday will feature the Street Fighter 6 Double elimination event. 

Tournament: Street Fighter 6
Player Count: 128 Players
Entry Fee: Included with Competitor Pass
Prize Pool: $2,500

Gather your team as we invite 64 teams to come and battle it out for the Urgent Fury Gaming League Championship.

Tournament: Call of Duty Black Ops 6
Player Count: 64 Teams/256 Players
Entry Fee: Included with Competitor Pass
Prize Pool: $10,000

Bracket is double elimination following CDL Rules.

Rule Sets

Tournament Settings will follow in game CDL Settings

Maps & Modes List

Teams will provide their map picks and bans to a referee. The higher seeded Team will decide whether to be Team A or Team B in the process.

Search & Destroy

  • Al Bagra Fortress
  • Breenbergh Hotel
  • El Asilo
  • Embassy
  • Mercado Las Almas

Hardpoint

  • Al Bagra Fortress
  • Breenbergh Hotel
  • Embassy
  • Mercado Las Almas
  • Zarqwa Hydroelectric

Control

  • Breenbergh Hotel
  • El Asilo
  • Himmelmatt Expo

Game Settings

Search & Destroy Settings

Game

  • Round Time Limit: 1 M : 30 S
  • Round Win Limit: 6 Rounds
  • Win by Two Rule: Off
  • Win by Two Max Rounds: 8 Rounds
  • Round Switch: Every Round
  • Match Start Time: 30 Seconds
  • Round Start Time: 10 Seconds
  • Skip Infil: On
  • Practice Round: Off
  • Input Swap Allowed: Off
  • Codcaster: On
  • Allow Callout Pings: On

Advanced

  • Bomb Timer: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Multi Bomb: Off
  • Silent Plant: On
  • Reset Plant/Defuse Progress: On
  • Manual Drop Carry Object: On

Player

  • Number of Lives: 1 Life
  • Max Health: 100 (Normal)
  • Health Regeneration: Normal
  • Third Person View: Off
  • Tactical Sprint: On
  • Weapon Mounting: Off
  • Allow Revives: Off
  • Downed Health: 40 Points
  • Downed Revived Health: Half (50)
  • Downed Bleedout Timer: Unlimited
  • Downed Revived Time: 2 Seconds
  • Downed Give Up Time: 1 Second
  • Team Revive Timeout: Unlimited
  • Team Revive Time: 5 Seconds
  • Team Revive Health: 30 (Hardcore)
  • Show Enemy Death Location: Off

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Off
  • Killcam: Off
  • Final Killcam: Final Kill
  • Enable Minimap: Yes
  • Radar Always On: Off
  • Weapon Pings on Minimap: UAV Only
  • Weapon Pings on Compass: On
  • Enemy on Compass: Off
  • Respawn Delay: None
  • Wave Spawn Delay: None
  • Suicide Spawn Delay: None
  • Force Respawn: On
  • Team Assignment: On
  • Friendly Fire: On
  • Team Kill Punish Limit: Off

Gameplay

  • Force Same Loadouts: Off
  • Care Package Drop Time: Off
  • Spawn Camera: Off
  • Tier 1 Mode: Off
  • Spawn Ammo Mags: Normal
  • Headshots Only: Off
  • Health Steal: Off
  • Allow Field Upgrades :On
  • Field Upgrade Charge Rate: Normal
  • Field Upgrade Score Modifier: Normal
  • Perks: On
  • Killstreaks: On
  • Round Retain Streaks: On
  • Retain Streaks on Death: On
  • Killstreak Delay: 10 Seconds
  • Persistent Streak Progress: Off
  • Wrap Killstreaks: Off
  • Killstreak Lottery: Off
  • Equipment Delay: Off
  • Equipment Protection: 5 Seconds
  • Battle Chatter: Off
  • Announcer Dialog: On
  • Dynamic Map Elements: On

Hardpoint Settings

Game

  • Time Limit: 5 Minutes
  • Score Limit: 250 Points
  • Match Start Time: 30 Seconds
  • Skip Infil: On
  • Input Swap Allowed: Off
  • Codcaster: On
  • Allow Callout Pings: On

Advanced

  • Points Per Kill: 0 Points
  • Points Per Death: 0 Points
  • Headshot Bonus Points: 0 Points
  • Killstreak Kill Bonus Points: 0 Points
  • Time To Capture Zone: Instant
  • Zone Lifetime: 1 Minute
  • Initial Zone Activation Delay: Off
  • Zone Activation Delay: Off
  • Next Zone Reveal Time: 10 Seconds
  • Zone Location Order: Linear
  • Scoring Method: Constant
  • Pause Time On Zone Captured: On
  • Objective Team Spawn Delay: Off

Player

  • Number of Lives: Unlimited
  • Max Health: 100 (Normal)
  • Health Regeneration: Normal
  • Third Person View: Off
  • Tactical Sprint: On
  • Weapon Mounting: Off
  • Allow Revives: Off
  • Downed Health: 40 Points
  • Downed Revived Health: Half (50)
  • Downed Bleedout Timer: Unlimited
  • Downed Revived Time: 2 Seconds
  • Downed Give Up Time: 1 Second
  • Team Revive Timeout: Unlimited
  • Team Revive Time: 5 Seconds
  • Team Revive Health: 30 (Hardcore)
  • Show Enemy Death Location: Off

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Off
  • Killcam: Off
  • Final Killcam: PotG
  • Enable Minimap: Yes
  • Radar Always On: Off
  • Weapon Pings on Minimap: UAV Only
  • Weapon Pings on Compass: On
  • Enemy on Compass:Off Respawn Delay:3.5 Seconds
  • Wave Spawn Delay: None
  • Suicide Spawn Delay: 1 Second
  • Force Respawn: On
  • Team Assignment: On
  • Friendly Fire: On
  • Team Kill Punish Limit: Off

Gameplay

  • Force Same Loadouts: Off
  • Care Package Drop Time: Off
  • Spawn Camera: Off
  • Tier 1 Mode: Off
  • Spawn Ammo Mags: Normal
  • Headshots Only: Off
  • Health Steal: Off
  • Allow Field Upgrades: On
  • Field Upgrade Charge Rate: Normal
  • Field Upgrade Score Modifier: Normal
  • Perks:OnKillstreaks: On
  • Round Retain Streaks: On
  • Retain Streaks on Death: On
  • Killstreak Delay: 10 Seconds
  • Persistent Streak Progress: Off
  • Wrap Killstreaks: Off
  • Killstreak Lottery: Off
  • Equipment Delay: Off
  • Equipment Protection: Off
  • Battle Chatter: Off
  • Announcer Dialog: On
  • Dynamic Map Elements: On

Control

Game

  • Round Time Limit: 1 M : 30 S
  • Round Time Limit: 1 M : 30 S
  • Match Start Time: 30 Seconds
  • Round Start Time: 10 Seconds
  • Skip Infil: On
  • Input Swap Allowed: Off
  • Codcaster: On
  • Allow Callout Pings: On

Advanced

  • Time To Capture Zone: 45 Seconds
  • Extra Time On Capture: 1 Minute
  • Disable Majority Capture Progress: On
  • Maximum Capture Rate Multiplier: x4
  • Suicide Lowers Team Lives: On
  • Number Of Lives: 30 Lives
  • Overtime Defenders: Most Captures
  • Pause Time On Zone Captured: On

Player

  • Number of Lives: Unlimited
  • Max Health: 100 (Normal)
  • Health Regeneration: Normal
  • Third Person View: Off
  • Tactical Sprint: On
  • Weapon Mounting: Off
  • Allow Revives: Off
  • Downed Health: 40 Points
  • Downed Revived Health: Half (50)
  • Downed Bleedout Timer: Unlimited
  • Downed Revived Time: 2 Seconds
  • Downed Give Up Time: 1 Second
  • Team Revive Timeout: Unlimited
  • Team Revive Time: 5 Seconds
  • Team Revive Health: 30 (Hardcore)
  • Show Enemy Death Location: Off

Team

  • Spectating: Team Only
  • 3rd Person Spectating: Off
  • Killcam: Off
  • Final Killcam: PotG
  • Enable Minimap: Yes
  • Radar Always On: Off
  • Weapon Pings on Minimap: UAV Only
  • Weapon Pings on Compass: On
  • Enemy on Compass:Off Respawn Delay:3.5 Seconds
  • Wave Spawn Delay: None
  • Suicide Spawn Delay: 1 Second
  • Force Respawn: On
  • Team Assignment: On
  • Friendly Fire: On
  • Team Kill Punish Limit: Off

Gameplay

  • Force Same Loadouts: Off
  • Care Package Drop Time: Off
  • Spawn Camera: Off
  • Tier 1 Mode: Off
  • Spawn Ammo Mags: Normal
  • Headshots Only: Off
  • Health Steal: Off
  • Allow Field Upgrades: On
  • Field Upgrade Charge Rate: Normal
  • Field Upgrade Score Modifier: Normal
  • Perks:OnKillstreaks: On
  • Round Retain Streaks: On
  • Retain Streaks on Death: On
  • Killstreak Delay: 10 Seconds
  • Persistent Streak Progress: Off
  • Wrap Killstreaks: Off
  • Killstreak Lottery: Off
  • Equipment Delay: Off
  • Equipment Protection: Off
  • Battle Chatter: Off
  • Announcer Dialog: On
  • Dynamic Map Elements: On

Restricted Items

Primary Weapons

Battle Rifles (All)

  • LACHMANN-762
  • SO-14
  • FTAC RECON
  • TAQ-V

Assault Rifles

  • M4
  • Kastov-74U
  • STB 556
  • ISO Hemlock
  • Kastov 762

SMGs

  • Fennec 45

Shotguns (All)

  • LOCKWOOD 300
  • EXPEDITE 12
  • BRYSON 800
  • BRYSON 890

Light Machine Guns (All)

  • SAKIN MG38
  • HCR 56
  • 556 ICARUS
  • RAAL MG
  • RPK
  • RAPP H

Marksman Rifles

  • EBR-14
  • SP-R 208
  • LOCKWOOD MK2
  • LM-S
  • SA-B 50
  • TAQ-M

Melee

  • Riot Shield

Secondary Weapons

Launchers (All)

  • PILA
  • STRELA-P
  • JOKR
  • PRG-7

Handguns

  • P890
  • .50 GS
  • Basilisk
  • X13 Auto

Attachments

Silencers (All)

Lasers (All)

Optic

  • Thermal (All)
  • Night Vision (All)

Ammunition

  • Armor Piercing (All)
  • Frangible (All)
  • Hollowpoint (All)
  • Overpressured (All)
  • Explosive (All)
  • Incendiary (All)
  • Snakeshot (All))

Underbarrels

  • SPW 40MM
  • Corvus Masterkey

Weapon Tuning (All)

Tactical

  • Shock Stick
  • Decoy Grenade
  • Spotter Scope
  • Stim
  • Heartbeat Sensor
  • Snapshot Grenade
  • Tear Gas
  • Smoke Grenade
  • Flash Grenade

MAP VETO PROCESS

Best of 7

Mode Order

Game 1: Hardpoint
Game 2: Search and Destroy
Game 3: Control
Game 4: Hardpoint
Game 5: Search and Destroy
Game 6: Control
Game 7: Search and Destroy

Veto Process

Higher seeded Team must choose to act as Team A or Team B.

  1. For any matches without a higher seeded Team, a coinflip will be used to determine which team will choose to start as Team A or Team B.

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. B picks side on Map 1
  5. B picks Map 4 of the remaining maps
  6. A picks side on Map 4

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. A chooses side on Map 2
  5. A picks Map 5 of the remaining maps
  6. B chooses side on Map 5
  7. Remaining map is played for Map 7
  8. A picks side on Map 7

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. A chooses side on Map 3
  4. Remaining map is played for Map 6
  5. A chooses side on Map 6

Best of 5

Mode Order

Game 1: Hardpoint
Game 2: Search and Destroy
Game 3: Control
Game 4: Hardpoint
Game 5: Search and Destroy

Veto Process

Higher seeded Team must choose to act as Team A or Team B.
  1. For any matches without a higher seeded Team, a coinflip will be used to determine which team will choose to start as Team A or Team B.

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. B picks side on Map 1
  5. B picks Map 4 of the remaining maps
  6. A picks side on Map 4

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. A chooses side on Map 2
  5. A picks Map 5 of the remaining maps
  6. B chooses side on Map 5

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. A chooses side on Map 3
Higher seeded Team must choose to act as Team A or Team B.
  1. Team A gets first choice of which game they would like to host
  2. Team B gets second choice of which game they would like to host
  3. Team A gets third choice of which game they would like to host
  4. Team B hosts the remaining two games

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. For LAN Only:
  5. B picks side on Map 1
  6. B picks Map 4 of the remaining maps
  7. For LAN Only:
  8. A picks side on Map 4

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. For LAN Only:
  5. A chooses side on Map 2
  6. A picks Map 5 of the remaining maps
  7. For LAN Only:
  8. B chooses side on Map 5

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. For LAN Only:
  4. A chooses side on Map 3

Best of 3

Mode Order

Game 1: Hardpoint
Game 2: Search and Destroy
Game 3: Control
 
Higher seeded Team must choose to act as Team A or Team B.
  1. Team A gets first choice of which game they would like to host
  2. Team B hosts the remaining two games
  3. Side choice will go to whichever team is not currently hosting the game

Hardpoint

  1. A bans one map from pool
  2. B bans one remaining map from pool
  3. A picks Map 1 of the remaining maps
  4. B picks side on Map 1

Search and Destroy

  1. B bans one map from pool
  2. A bans one remaining map from pool
  3. B picks Map 2 of the remaining maps
  4. A chooses side on Map 2

Control

  1. A bans one map
  2. B picks Map 3 of the remaining maps
  3. A chooses side on Map 3

Admin Communication

  1. When players are at their station, an admin will inform players a 10 minute timer to complete vetoes has begun.
  2. The match will proceed when the vetoes are complete.
  3. If the vetoes are not complete within the 10 minute timer, both teams will receive a stall penalty.
  4. Admins reserve the right to exempt a team from a stall penalty.
  5. Stall Penalty
  6. 1st penalty: Warning
  7. 2nd penalty: Map 1 loss
  8. 3rd penalty: Match loss

Maps & Modes List

Search & Destroy

  • Al Bagra Fortress
  • Breenbergh Hotel
  • El Asilo
  • Embassy
  • Mercado Las Almas

Hardpoint

  • Al Bagra Fortress
  • Breenbergh Hotel
  • Embassy
  • Mercado Las Almas
  • Zarqwa Hydroelectric

Control

  • Breenbergh Hotel
  • El Asilo
  • Himmelmatt Expo
 

Rules for MTG can be found on MTG’s Website

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